This article explains the use of platform/browser-specific features to create non-standard VRML performance. Before we go further, let me say don't do this since I use these in some of my worlds, that can seem hypocritical, but I want you to understand the tradeoffs. Creating a scene with VRML is simply a matter of doing this with larger and more complex objects, then arranging the objects in the positions and sizes that you want for the final scene